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* SHINY - URP SSRR *
* Created by Kronnect *
* README FILE *
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Notice about Universal Rendering Pipeline
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This package is designed for URP.
It requires Unity 2019.4 and URP 7.2 or later
To install the plugin correctly:
1) Make sure you have Universal Rendering Pipeline asset installed (from Package Manager).
2) Go to Project Settings / Graphics.
3) Double click the Universal Rendering Pipeline asset.
4) Make sure the "Depth Texture" option is enabled.
5) Double click the Forward Renderer asset.
6) Click "+" to add the Shiny SSRR Renderer Feature to the list of the Forward Renderer Features.
Help & Support Forum
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Check the Documentation (PDF) for detailed instructions:
Have any question or issue?
* Email: contact@kronnect.com
* Support Forum: https://kronnect.com
* Twitter: @Kronnect
If you like Shiny, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
Future updates
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
Of course, all updates of the asset will be eventually available on the Asset Store.
More Cool Assets!
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Check out our other assets here:
https://assetstore.unity.com/publishers/15018
Version history
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Version 4.0
- Added raytracing quality presets
- Added "Refine Thickness" option
- Replaced "Step Size" with "Max Ray Length"
- Added "Stop NaN" option which can prevents artifacts when blending reflections due to pixel values out of range
- Added "Blur Strength" option
- Fixes and minor improvements
Version 3.0
- Redesigned reflection blur with simpler settings and contact hardening option
- New pyramid-blur for contact hardening/distance blur
- Rearranged inspector options
- Material smoothness now reduces fuzzyness
Version 2.6
- Ability to customize the material property names for smoothness map & normal map in Reflections script
Version 2.5
- Added support for smoothness map when using metallic workflow in forward rendering path
Version 2.4
- Max Reflections Multiplier increased to 2
- Added Reflections Min and Max clamping parameters
Version 2.3.1
- Improved Reflections component UI interface
Version 2.3
- Smoothness can now be set per submesh
Version 2.2
- In forward rendering mode, material alpha color now influence reflection intensity. This allows further customization when using objects with different materials, as you can customize reflections per material now by using different alpha values.
Version 2.1 16-FEB-2021
- Added "Animated Jitter" option
- Reflections are now listed in the inspector of the Shiny SSRR render feature
Version 2.0 15-FEB-2021
- First release to the Asset Store
- Added support for deferred rendering path in URP 12