README.txt 3.0 KB

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  1. **************************************
  2. * SHINY - URP SSRR *
  3. * Created by Kronnect *
  4. * README FILE *
  5. **************************************
  6. Notice about Universal Rendering Pipeline
  7. -----------------------------------------
  8. This package is designed for URP.
  9. It requires Unity 2019.4 and URP 7.2 or later
  10. To install the plugin correctly:
  11. 1) Make sure you have Universal Rendering Pipeline asset installed (from Package Manager).
  12. 2) Go to Project Settings / Graphics.
  13. 3) Double click the Universal Rendering Pipeline asset.
  14. 4) Make sure the "Depth Texture" option is enabled.
  15. 5) Double click the Forward Renderer asset.
  16. 6) Click "+" to add the Shiny SSRR Renderer Feature to the list of the Forward Renderer Features.
  17. Help & Support Forum
  18. --------------------
  19. Check the Documentation (PDF) for detailed instructions:
  20. Have any question or issue?
  21. * Email: contact@kronnect.com
  22. * Support Forum: https://kronnect.com
  23. * Twitter: @Kronnect
  24. If you like Shiny, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
  25. Future updates
  26. --------------
  27. All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
  28. We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
  29. Of course, all updates of the asset will be eventually available on the Asset Store.
  30. More Cool Assets!
  31. -----------------
  32. Check out our other assets here:
  33. https://assetstore.unity.com/publishers/15018
  34. Version history
  35. ---------------
  36. Version 4.0
  37. - Added raytracing quality presets
  38. - Added "Refine Thickness" option
  39. - Replaced "Step Size" with "Max Ray Length"
  40. - Added "Stop NaN" option which can prevents artifacts when blending reflections due to pixel values out of range
  41. - Added "Blur Strength" option
  42. - Fixes and minor improvements
  43. Version 3.0
  44. - Redesigned reflection blur with simpler settings and contact hardening option
  45. - New pyramid-blur for contact hardening/distance blur
  46. - Rearranged inspector options
  47. - Material smoothness now reduces fuzzyness
  48. Version 2.6
  49. - Ability to customize the material property names for smoothness map & normal map in Reflections script
  50. Version 2.5
  51. - Added support for smoothness map when using metallic workflow in forward rendering path
  52. Version 2.4
  53. - Max Reflections Multiplier increased to 2
  54. - Added Reflections Min and Max clamping parameters
  55. Version 2.3.1
  56. - Improved Reflections component UI interface
  57. Version 2.3
  58. - Smoothness can now be set per submesh
  59. Version 2.2
  60. - In forward rendering mode, material alpha color now influence reflection intensity. This allows further customization when using objects with different materials, as you can customize reflections per material now by using different alpha values.
  61. Version 2.1 16-FEB-2021
  62. - Added "Animated Jitter" option
  63. - Reflections are now listed in the inspector of the Shiny SSRR render feature
  64. Version 2.0 15-FEB-2021
  65. - First release to the Asset Store
  66. - Added support for deferred rendering path in URP 12