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- local PagePoster = {}
- local function PageChange(nCurrentPageIndex)
- local rootPanel = PagePoster.rootPanel
- local tagItem = rootPanel.transform:GetChild(nCurrentPageIndex - 1).gameObject
- local toggleGroupCom = tagItem.transform:GetComponent("Toggle")
- toggleGroupCom.isOn = true
- end
- local function RefreshPagePosterToggleItem()
- local rootPanel = PagePoster.rootPanel
- local tagItem = rootPanel.transform:Find("Toggle").gameObject
- local toggleGroupCom = tagItem.transform:GetComponent("Toggle")
- local tPageInfo = GetCache("PAGE_INFO")
- local nImgListCount = #tPageInfo.tImgPath
- for i = 1, nImgListCount - 1, 1 do
- CS.UnityEngine.GameObject.Instantiate(tagItem, rootPanel.transform)
- end
- toggleGroupCom.isOn = true
- end
- local function InitPagePosterUI()
- local rootPanel = PagePoster.rootPanel
- local tagItem = rootPanel.transform:Find("Toggle").gameObject
- local toggleGroupCom = rootPanel.transform:GetComponent("ToggleGroup")
- local tagItemToggleCom = tagItem.transform:GetComponent("Toggle")
- local tPagePosterTagInfo = GetCache("PAGE_POSTER_TAG_INFO")
- local texture2DTarget = LoadResource(tPagePosterTagInfo.szTarget)
- local texture2DNoramal = LoadResource(tPagePosterTagInfo.szNoramal)
- local targetSprite = CS.UnityEngine.Sprite.Create(texture2DTarget, CS.UnityEngine.Rect(0,0,texture2DTarget.width, texture2DTarget.height), CS.UnityEngine.Vector2.zero)
- local normalSprite = CS.UnityEngine.Sprite.Create(texture2DNoramal, CS.UnityEngine.Rect(0,0,texture2DNoramal.width, texture2DNoramal.height), CS.UnityEngine.Vector2.zero)
- tagItemToggleCom.group = toggleGroupCom
- tagItemToggleCom.interactable = false
- tagItemToggleCom.graphic.sprite = targetSprite
- tagItemToggleCom.targetGraphic.sprite = normalSprite
- end
- local function RefreshUI()
- InitPagePosterUI()
- RefreshPagePosterToggleItem()
- end
- local function RegisterEvent()
- local eventManager = require('Base/ZEventDispatchCenter.lua')
- eventManager:RegisterEvent(eventManager.EventType.COMMON_UI_PAGE_CHANGE, PageChange)
- end
- local function UnregisterEvent()
- local eventManager = require('Base/ZEventDispatchCenter.lua')
- eventManager:UnregisterEvent(eventManager.EventType.COMMON_UI_PAGE_CHANGE, PageChange)
- end
- function PagePoster.Awake(luaRoot)
- PagePoster.luaRoot = luaRoot
- local canvas = CS.UnityEngine.GameObject.Find('Canvas')
- PagePoster._rootCanvas = canvas
- PagePoster.rootPanel = luaRoot
- end
- function PagePoster.Init()
- RefreshUI()
- RegisterEvent()
- end
- function PagePoster.UnInit()
- UnregisterEvent()
- end
- return PagePoster
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