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- --[[
- Tips:
- 1. DataRelay.lua => add cache key
- 2. require("CommonUtils/Progressor/Progressor.lua").InitDataRelay(szKey)
- 3. require("CommonUtils/Progressor/Progressor.lua").SetCooldown(szKey, nPeriodTime) nPeriodTime => s
- 4. Update() => nFillAmount = require("CommonUtils/Progressor/Progressor.lua").FillProgressor(szKey, bFill, funCallback)
- ]]
- local DemoProgressor = {}
- local progressorA
- local progressorD
- local function ProgressorCallbackA()
- print("----> DemoProgressor.ProgressorCallbackA")
- end
- local function ProgressorCallbackD()
- print("----> DemoProgressor.ProgressorCallbackD")
- end
- local function CheckKeyA()
- local bFill = CS.UnityEngine.Input.GetKey(CS.UnityEngine.KeyCode.A)
- -- local nFillAmount = require("CommonUtils/Progressor/Progressor.lua").FillProgressor("PROGRESSOR_DEMO_A", bFill, ProgressorCallbackA)
- local imgCom = DemoProgressor.rootPanel.transform:Find("Img_A"):GetComponent("Image")
- imgCom.fillAmount = progressorA:FillProgressor(bFill, ProgressorCallbackA)
- end
- local function CheckKeyD()
- local bFill = CS.UnityEngine.Input.GetKey(CS.UnityEngine.KeyCode.D)
- -- local nFillAmount = require("CommonUtils/Progressor/Progressor.lua").FillProgressor("PROGRESSOR_DEMO_D", bFill, ProgressorCallbackD)
- local imgCom = DemoProgressor.rootPanel.transform:Find("Img_D"):GetComponent("Image")
- imgCom.fillAmount = progressorD:FillProgressor(bFill, ProgressorCallbackD)
- end
- local function RefreshUI()
- progressorA = require("CommonUtils/Progressor/Progressor.lua"):new()
- progressorA:SetCooldown(2)
- progressorD = require("CommonUtils/Progressor/Progressor.lua"):new()
- progressorD:SetCooldown(5)
- -- require("CommonUtils/Progressor/Progressor.lua").InitDataRelay("PROGRESSOR_DEMO_A")
- -- require("CommonUtils/Progressor/Progressor.lua").SetCooldown("PROGRESSOR_DEMO_A", 2)
- -- require("CommonUtils/Progressor/Progressor.lua").InitDataRelay("PROGRESSOR_DEMO_D")
- -- require("CommonUtils/Progressor/Progressor.lua").SetCooldown("PROGRESSOR_DEMO_D", 5)
- end
- local function OnClickBtnExit()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoAll.lua", "CommonUtils/DemoLuaScripts/DemoProgressor.lua")
- end
- local function RegisterTouchEvent()
- local uiHelper = require("Base/UIHelper.lua")
- local rootPanel = DemoProgressor.rootPanel
- uiHelper:AddClickEvent(rootPanel, "Btn_Exit", OnClickBtnExit)
- end
- function DemoProgressor.Awake(luaRoot)
- DemoProgressor.luaRoot = luaRoot
- local canvas = CS.UnityEngine.GameObject.Find('Canvas')
- DemoProgressor._rootCanvas = canvas
- local prefabTest = LoadResource('CommonUtils/Prefabs/Demo/ZDemoProgressorPanel.prefab')
- local rootPanel = CS.UnityEngine.GameObject.Instantiate(prefabTest, canvas.transform)
- DemoProgressor.rootPanel = rootPanel
- end
- function DemoProgressor.Start()
- RefreshUI()
- RegisterTouchEvent()
- end
- function DemoProgressor.Update()
- CheckKeyA()
- CheckKeyD()
- end
- function DemoProgressor.OnDestroy()
- CS.UnityEngine.GameObject.Destroy(DemoProgressor.rootPanel)
- end
- return DemoProgressor
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