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- local DemoMain = {}
- local function LoadGlobalScript()
- require("Base/GlobalFunctions.lua")
- end
- function DemoMain.Awake(luaRoot)
- CS.UnityEngine.Object.DontDestroyOnLoad(luaRoot)
- LoadGlobalScript()
- print("DemoMain.Awake() Called ~")
- print("luaRoot.name -> " .. luaRoot.name)
- DemoMain.luaRoot = luaRoot
- end
- function DemoMain.Start(luaRoot)
- print("DemoMain.Start Called ~")
- require("Base/UIHelper.lua"):OpenUI("CommonUtils/UINavigator/UINavigator.lua")
- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoAll.lua")
- -- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoProgressor.lua")
- -- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoRemoteReturn.lua")
- -- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoToast.lua")
- -- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoMenu.lua")
- -- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoPage.lua")
- -- require("Base/UIHelper.lua"):OpenUI("CommonUtils/DemoLuaScripts/DemoPagePoster.lua")
- end
- function DemoMain.OnDestroy()
- print("DemoMain.OnDestroy Called ~")
- end
- print("DemoMain.lua Load Finish ... ...")
- return DemoMain
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