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- local DemoAll = {}
- local function OnClickBtnUINavigitor()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoUINavigator.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function OnClickBtnProgressor()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoProgressor.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function OnClickBtnRemoteReturn()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoRemoteReturn.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function OnClickBtnToast()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoToast.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function OnClickBtnMenu()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoMenu.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function OnClickBtnPage()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoPage.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function OnClickBtnPagePoster()
- require("Base/UIHelper.lua"):SwitchUI("CommonUtils/DemoLuaScripts/DemoPagePoster.lua", "CommonUtils/DemoLuaScripts/DemoAll.lua")
- end
- local function RegisterTouchEvent()
- local rootPanel = DemoAll.rootPanel
- local uiHelper = require('Base/UIHelper.lua')
- uiHelper:AddClickEvent(rootPanel, "Btn_UINavigitor", OnClickBtnUINavigitor)
- uiHelper:AddClickEvent(rootPanel, "Btn_Progressor", OnClickBtnProgressor)
- uiHelper:AddClickEvent(rootPanel, "Btn_RemoteReturn", OnClickBtnRemoteReturn)
- uiHelper:AddClickEvent(rootPanel, "Btn_Toast", OnClickBtnToast)
- uiHelper:AddClickEvent(rootPanel, "Btn_Menu", OnClickBtnMenu)
- uiHelper:AddClickEvent(rootPanel, "Btn_Page", OnClickBtnPage)
- uiHelper:AddClickEvent(rootPanel, "Btn_PagePoster", OnClickBtnPagePoster)
- end
- function DemoAll.Awake(luaRoot)
- DemoAll.luaRoot = luaRoot
- local canvas = CS.UnityEngine.GameObject.Find('Canvas')
- DemoAll._rootCanvas = canvas
- local prefabAllDemo = LoadResource('CommonUtils/Prefabs/Demo/ZDemoAllPanel.prefab')
- local rootPanel = CS.UnityEngine.GameObject.Instantiate(prefabAllDemo, canvas.transform)
- DemoAll.rootPanel = rootPanel
- end
- function DemoAll.Start()
- RegisterTouchEvent()
- end
- function DemoAll.OnDestroy()
- CS.UnityEngine.GameObject.Destroy(DemoAll.rootPanel)
- end
- return DemoAll
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