#ifndef SSR_COMMON #define SSR_COMMON // XR is not supported but we leave this macro for future uses #define SSRStereoTransformScreenSpaceTex(x) UnityStereoTransformScreenSpaceTex(x) //#define SSRStereoTransformScreenSpaceTex(x) x #define dot2(x) dot(x, x) inline half getLuma(float3 rgb) { const half3 lum = float3(0.299, 0.587, 0.114); return dot(rgb, lum); } #endif // SSR_BLUR