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@@ -1,26 +1,44 @@
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local ZUILoginPanel = {}
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local function OnClickBtnLoadScene()
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+ local SceneManagement = CS.UnityEngine.SceneManagement
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+ local envScene = SceneManagement.SceneManager.GetSceneByName("Env")
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+
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+ if nil ~= envScene.name then
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+ return
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+ end
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+
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local SceneManagement = CS.UnityEngine.SceneManagement
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SceneManagement.SceneManager.LoadSceneAsync("Env", SceneManagement.LoadSceneMode.Additive)
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end
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local function OnClickBtnUnLoadScene()
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+ local SceneManagement = CS.UnityEngine.SceneManagement
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+ local envScene = SceneManagement.SceneManager.GetSceneByName("Env")
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+
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+ if nil == envScene.name then
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+ return
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+ end
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+
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CS.UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync("Env")
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end
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local function OnClickBtnLoadPrefab()
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local sceneObj = CS.UnityEngine.GameObject.Find("Scene")
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- if not sceneObj then
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- sceneObj = CS.UnityEngine.GameObject("Scene")
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+ if sceneObj then
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+ CS.UnityEngine.GameObject.Destroy(sceneObj)
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end
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+ sceneObj = CS.UnityEngine.GameObject("Scene")
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local prefabOffice = LoadResource("Prefabs/Scene/Office.prefab")
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CS.UnityEngine.GameObject.Instantiate(prefabOffice, sceneObj.transform)
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end
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local function OnClickUnLoadPrefab()
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local sceneObj = CS.UnityEngine.GameObject.Find("Scene")
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+ if not sceneObj then
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+ return
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+ end
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CS.UnityEngine.GameObject.Destroy(sceneObj)
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end
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